Supercharge your Video Wall
Viz Multiplay 3.2 delivers a variety of improvements that doubles video wall output, streamlines live workflows, and accelerates asset search capability.
What’s new in Viz Multiplay 3.2?
More Creativity
Get ready to expand the boundaries of your video wall set-up. Viz Multiplay 3.2 doubles your current screens and video walls output by allowing usage of 16 Super Channels, and 32 Sub Channels of each type. This translates to a massive boost in flexibility and creative options. Playout more graphics, more images, more clips, more stories – creating a truly dynamic on-air experience that captures your viewers’ attention. Note: This workflow is only supported with Viz Engine 5.2. It’s yet another reason to make the jump to Viz Engine 5!
More Live
Playing out live inputs directly to your video walls is now simpler than ever. Leveraging the native Live Video Media Asset type, operators can now add live sources as any type of graphic or media into the required channel and take them out on-air with one click. This saves time, reduces complexity, and increases production independence. Operators and producers are no longer dependent on pre-defined Viz Artist scenes for live inputs, so they can react in-the-moment and execute captivating real-time narratives with ease.
More Images
Finding the perfect image just got easier. Within Viz Multiplay 3.2 operators can now search and access visually compelling assets with Graphic Hub’s Image Library. This extension is Vizrt’s own database solution for managing still images, and it doesn’t require any 3rd party licenses.
Additionally,Viz Multiplay now supports HAP clip support with Media Service 2.3.4 providing new dimensions in visual quality.
Please refer to the Viz Viz Multiplay 3.2 Release Notes, located on the FTP Site, for more
To schedule a Viz Multiplay demo, please visit the Viz Multiplay product webpage.