Viz MPS™

Distribute high-quality video and graphics content to the internet

Viz Multi Platform Suite enables content distribution to multiple devices. A single production pipeline sends the content to the devices in their individual format. The solution integrates seamlessly with existing Vizrt content creation and control tools. Viz Artist 3 remains the designers’ choice for graphic scenes creations, while Viz Trio, Viz Content Pilot and Viz Curious Maps combine with the Viz Multi Platform Suite to update thousands of clients with video and graphical content. Viz Multi Platform Suite integrates with the Viz Ardome Media Asset Management solution, enabling content publishing to the web or to mobile devices directly from the video search and edit interface. It also integrates with Escenic publishing systems of products to create websites with a broadcast look and feel.

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Personalized Content

Viz Multi Platform Suite moves the composition of video and graphics from the control room to the web and beyond. All the Viz Multi Platform Suite Clients use Viz Engine technology to render and composite video, sound, graphics and text locally. This makes it possible to deliver specific and personalized 3D real-time graphics and video content that perfectly matches the client platform specifications. The user benefits from high video quality, along with the highest quality graphics and text for better readability. Broadcasters and sponsors can easily adjust personalized content to the user’s specific profile and demographics.

More viewers, same workflow

The Viz Multi Platform Suite fully supports the Vizrt core products, like Viz Content Pilot, Viz Ticker3D and Viz Curious Maps. This makes it possible to seamlessly integrate the solution with all major newsroom systems. The workflow for a journalist remains the same, regardless of which and how many new formats a story is published in. Integration with Escenic allows the newsroom to be practically replicated in print on the web, while extending channel branding online.

Dual Components

Viz Multi Platform Suite consists of two major components:

Viz Multi Platform Suite Server

The server defines the best format for each client and generates the graphic and video content. It performs a wide range of

optimization to ensure resource efficiency for the client before distributing the content.

Vizky Client

The Vizky client runs as a player on the end user’s device and communicates with the MPS Server. The small and lightweight client ensures portability and resource efficiency and can easily be ported to various platforms and operating systems. This allows broadcasters to immediately push content to the the web and beyond.

A 3D Engine on Every Device

The Vizky client runs as a player on the end user’s device and communicates with the MPS Server. The small and lightweight client ensures portability and resource efficiency and can easily be ported to various platforms and operating systems. This allows broadcasters to immediately push content to the the web and beyond.

Multi device capacity levels

To deliver personalized and optimized content on each platform, Vizrt uses the MPEG-21 device-capability model between the client and server applications. This model describes the device specifications to the export process. The specifications include screen size, graphics hardware features, CPU speed, available memory, supported video codec and more.

Bandwidth efficiency

The Vizky client downloads all recurrent scene elements, such as images and textures, on a

once-only basis. When the user views content, only command strings and/or optimized video streams are exchanged between the server and the players. This efficiency, coupled with more advanced optimizations on the server side, allows the best end-user experience and a high scalability.

Flexible Usage Models

The Viz Multi Platform Suite offers three different usage models. The first model pushes video and graphics to the end user device. The operator can, for example, play Viz Trio graphics during a live sport event. The Viz Multi Platform Suite Server is then notified and sends relevant commands to the clients to play out the same graphic. In the pull model, the end user searches for content himself and typically browses a database from which he or she can play out videos or graphics. Mixing the push and the pull model allows the creation of interactive applications. During a live game, a viewer can for example request a player profile while the match continues. It is also possible to carry out interactive tasks such as voting and shopping during a live program.

Viz Multi Platform Suite has been used to cover elections, enable play-along game shows, and recreate the broadcast look and feel of video Viz graphics on the web. The system is so flexible that you are only limited by your imagination.

  • High quality video and graphics for a wide range of New Media enabled devices
  • Simultaneous publishing to SD/HD, internet browsers, and mobile devices from a single workflow
  • Graphics update from Viz Content Pilot, Viz Ticker3D, Viz Trio, and other Vizrt clients
  • Supports OpenGL ES, OpenGL, and DirectX Mobile
  • Both platform and user-specific content
  • Optimized graphics for specific device capabilities
  • Client easy to port to various platforms
  • Support for thousands of simultaneous clients
  • Full support for push and pull models
  • Automatic transcoding to all connected platforms
  • Supports skins for on air graphics
Workflow