Personalized Content
Viz Multi Platform Suite moves the composition of video and graphics from the
control room to the web and beyond. All the Viz Multi Platform Suite Clients
use Viz Engine technology to render and composite video, sound, graphics and
text locally. This makes it possible to deliver specific and personalized 3D
real-time graphics and video content that perfectly matches the client
platform specifications. The user benefits from high video quality, along
with the highest quality graphics and text for better readability.
Broadcasters and sponsors can easily adjust personalized content to the
user’s specific profile and demographics.
More viewers, same workflow
The Viz Multi Platform Suite fully supports the Vizrt core products, like Viz
Content Pilot, Viz Ticker3D and Viz Curious Maps. This makes it possible to
seamlessly integrate the solution with all major newsroom systems. The
workflow for a journalist remains the same, regardless of which and how many
new formats a story is published in. Integration with Escenic allows the
newsroom to be practically replicated in print on the web, while extending
channel branding online.
Dual Components
Viz Multi Platform Suite consists of two major components:
Viz Multi Platform Suite Server
The server defines the best format for each client and generates the graphic
and video content. It performs a wide range of
optimization to ensure resource efficiency for the client before distributing
the content.
Vizky Client
The Vizky client runs as a player on the end user’s device and communicates
with the MPS Server. The small and lightweight client ensures portability
and resource efficiency and can easily be ported to various platforms and
operating systems. This allows broadcasters to immediately push content to
the the web and beyond.
A 3D Engine on Every Device
The Vizky client runs as a player on the end user’s device and communicates
with the MPS Server. The small and lightweight client ensures portability
and resource efficiency and can easily be ported to various platforms and
operating systems. This allows broadcasters to immediately push content to
the the web and beyond.
Multi device capacity levels
To deliver personalized and optimized content on each platform, Vizrt uses the
MPEG-21 device-capability model between the client and server applications.
This model describes the device specifications to the export process. The
specifications include screen size, graphics hardware features, CPU speed,
available memory, supported video codec and more.
Bandwidth efficiency
The Vizky client downloads all recurrent scene elements, such as images and
textures, on a
once-only basis. When the user views content, only command strings and/or
optimized video streams are exchanged between the server and the players.
This efficiency, coupled with more advanced optimizations on the server
side, allows the best end-user experience and a high scalability.
Flexible Usage Models
The Viz Multi Platform Suite offers three different usage models. The first
model pushes video and graphics to the end user device. The operator can,
for example, play Viz Trio graphics during a live sport event. The Viz Multi
Platform Suite Server is then notified and sends relevant commands to the
clients to play out the same graphic. In the pull model, the end user
searches for content himself and typically browses a database from which he
or she can play out videos or graphics. Mixing the push and the pull model
allows the creation of interactive applications. During a live game, a
viewer can for example request a player profile while the match continues.
It is also possible to carry out interactive tasks such as voting and
shopping during a live program.
Viz Multi Platform Suite has been used to cover elections, enable play-along
game shows, and recreate the broadcast look and feel of video Viz graphics
on the web. The system is so flexible that you are only limited by your
imagination.