Animations and more
Innovative scenes, compelling graphics, and stunning animations: Viz Artist 3
releases designers from repetitive standard tasks and gives them complete
freedom to concentrate on the creative side of their work.
Video
Viz Artist 3 fully supports video as part of the creation process. Videos can
be used as parts of a scene, or as textures mapped on geometry using UVW
coordinates.
Splines
The built-in spline editor allows users to fully control every aspect of an
animation. Parameters can be adjusted either by their keyframe values or
with the attached handles.
Directors
Controlling animations has never been simpler: directors control the
animations on the timeline. They can be split and merged and even grouped
hierarchically. A clear representation of complex animations is provided.
Viz Graphic Hub server
Viz Artist 3 comes with an integrated multi-user database that serves as the
central point for storing all assets. This asset management database
provides efficient and secure file-handling.
Guaranteed data consistency
All objects keep track of their references under all circumstances. They stay
consistent even when they are copied or moved. This means that changes in an
object will always affect all connected scenes. Company-wide changes in
style, such as new fonts or logos can be accomplished by editing a single
element.
Organizing functionality
Viz Artist offers great flexibility when it comes to organizing references.
Scenes, including all their relevant references, can be arranged in
different projects. Complex scenes often contain many image, object, clip,
and font references. These references are registered in Viz Graphic Hub and
can be easily searched for using any of their properties. All elements
necessary for handling complex designs are accessible from one place.
Objects and geometry
Every Viz Artist 3 installation offers a wide variety of different parametric
objects. The selection contains 2D objects and simple 3D objects that can be
used to create more complex 3D models.
Editing 3D objects
Each parametric object has a set of free variables that allows designers to
alter the object’s features in various ways. For a cylinder, the editable
features would include bevel size, radius, and internal-hole radius. All
variable changes can be animated and externally controlled.
Open for other formats
Viz Artist 3 has the ability to import models from other 3D packages. It
supports for files from all major 3D modelling applications. Viz Artist 3
can import files from, amongst others, Maya, 3DS Max, Lightwave and
Softimage. It accepts the majority of these formats’ geometry parameters,
such as reference to textures, texture mapping coordinates, smoothing
groups, materials, and lighting.
Built-in interactivity
Viz Artist 3 features advanced control and interactivity options. The
application comes with its own powerful scripting language, closely
resembling Visual Basic in structure and syntax. The scripting language
allows designers to integrate interactivity easily into a scene. It only
takes a few lines of code to create interactive elements such as click
buttons or support for touchscreens.
Viz Artist 3 comes with a variety of built-in functions that enable the user
to easily manipulate different object and function properties. The functions
can be addressed from scripts, which can then be compiled and saved as
plug-ins. These plug-ins can be used in further scenes and shared with other
users.